Friday, February 13, 2009

Creatures!

Some rough sculpts of a creature I'm doodling with

Thursday, February 12, 2009

Matte Render

I found her hands looked too little.. I made them bigger but they still seem small.. viewport lies to me sometimes I guess..

Body

Jesus she has no head! I'll upload it in a bit.. was
doing some basic rigging yesturday.

Saturday, February 7, 2009

Full Body Shot


I'll add a wireframe turntable when i do a ambient and then fade the lines on

Full Body Shot

I'll add a wireframe turntable when I do an ambient and then fade the lines on.

Ayla Female Character


First character we have ever done in class, so far I'm out a little ahead but I still really wanted to make another version that was more curvey, a the face came out well but not the way i imagined it. Time restrictions suck.

Thursday, January 29, 2009

More robot.. Still need to repost the re-textured feet and new hands





Robot


This is a recent Robot I drew (not such a great concept artist).
So I'll post the drawings... LAST! Because I'm still sketchy
about my drawing because of how much I love 3D opposed
to 2D.

1st off is me testing Zbrush's ability to texture on a test head.
From there on in is all Maya! I'll even post some of the terribly
disproportioned messes!

Pepsi Can!


Yeah got pepsi! We had to reinact a Coors Light commercial with our can.
Mine came out okay I think.

Cave Again





These were final shots due, some of the shadows are a little photoshopped because of the way layers worked when I rendered them off... Turned out pretty nice but I wanted more vibrant lighting. Everything was UV'd, but only the rocks, and the cave interior were zsculpted and Normal Mapped. The rest got was basic photoshop texturing.